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Lost Souls Ltd. (Game Art)

As an avid player of point & click adventures, I became very curious about what defines a well-designed environment for one of these games. How does a piece of 2D art organically communicate its interactive parts? After tons of research, prototypes and user tests, I combined my findings into a playable level that utilises colour contrast and a right-to-left flow to guide the player to a completed objective. To me, this project was a fascinating intersection of game art and user experience. (2022)

Main environment angle

Main environment angle

Title screen with second environment angle

Title screen with second environment angle

Early concept sketches

Early concept sketches

First technical prototype

First technical prototype

First technical prototype

First technical prototype

User test prototype

User test prototype

User test prototype

User test prototype

User test prototype

User test prototype

Still of the final interactive product

Still of the final interactive product

Still of the final interactive product

Still of the final interactive product

Promotional sticker art

Promotional sticker art

Final product being presented and tested

Final product being presented and tested

Final product being presented and tested

Final product being presented and tested