As an avid player of point & click adventures, I became very curious about what defines a well-designed environment for one of these games. How does a piece of 2D art organically communicate its interactive parts? After tons of research, prototypes and user tests, I combined my findings into a playable level that utilises colour contrast and a right-to-left flow to guide the player to a completed objective. To me, this project was a fascinating intersection of game art and user experience. (2022)